AI Insights · Timothy · July 2025
Top 5 Fidget Toys Games Performance on Unified Platform in Middle East Q2 2025
Explore the performance trends of the top 5 fidget toy games in the Middle East during Q2 2025, with insights from Sensor Tower.
The second quarter of 2025 showcased interesting trends in the fidget toy games category on a unified platform across the Middle East. Here’s a closer look at how the top five apps performed, with insights provided by Sensor Tower.
Pop it Game - Fidget Toys 3D from Sound Jedi Ltd. saw fluctuations in weekly revenue, starting at approximately $99 and experiencing a dip to $62 mid-quarter, before rising to $76 by the end of June. Downloads began at a low level but peaked at around 30K in late June. Active users showed a steady increase from 60K to about 73K.
Rolling ASMR by Lumos Games Teknoloji Yazilim ve Pazarlama Anonim Sirketi saw a significant revenue peak of $120 in early April, with a gradual decrease to $24 by the end of the quarter. Despite no downloads, the app maintained a strong active user base, slightly declining from 184K to 166K.
Antistress - Relaxing games from Moreno Maio experienced consistent download numbers, peaking at 14.4K in mid-June. Revenue varied, with a notable peak at $82 towards the end of June. Active users remained robust, starting at 130K and ending at 104K.
Slime it: Slime Game Simulator by Slime4Fun had minimal download activity, with a modest increase in June. Revenue remained relatively stable, fluctuating around $30 to $44. Active user data was sparse, with a peak of 13K near the end of the quarter.
ASMR Simulator-Makeover&Relax from Tap Q Games saw a decline in revenue from $60 to $23 over the quarter. Downloads showed a mid-quarter dip but recovered to 131K by the end. Active users remained steady, concluding the quarter near 114K.
For more detailed insights and data, visit Sensor Tower.